Gloome project lead 'marrub' is already working on one, named Nocturne in Yellow, as you can see in the project's ZDoom forum thread. Well, if you're lucky, we'll have standalone games coming based on that dear engine. "But what does this mean for me?" you may ask. If somebody wanted to make a full-fledged indie first-person-shooter, they can use this engine to create a slew of new maps, new enemies, new levels, new items, new weapons, and more, and then throw it up on Steam without worrying about Doom copyrights." exe" or "load up multiple files" or "DON'T PUT IT IN YOUR SKINS FOLDER FOR THE LOVE OF GOD". exe, and play it without needing any know-how or "drag this. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity. "Someone completely unfamiliar with Doom, the Doom modding scene, or anything at all can just download a game, fire up the. The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. It should also make things far simpler to play. Gloome clears up all the questions about releasing standalone games by removing, rewriting, and replaced all troublesome code. Even if folks making a new game on the engine replaced every art asset and sound and whatnot, they still wouldn't be legally clear to release it. The community-updated engine GZDoom (and its parent ZDoom) is the foundation for a lot of modern Doom development, but includes bits of licensed code from all over the place. With some of the most popular modern versions of Doom using bits of licensed code and reliant on Doom data files, folks have been uncertain whether they'd be able to release proper standalone games - which still has a big and creative modding community.Įnter Gloome, a community project to remove and replace bits that are potentially legally troublesome and enable standalone GZDoom-engine games. Id Software may have released Doom's source code years ago (the old one, not that new one obvs), but it's not quite as free as you might expect.
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